Worldstart

Worldstart

Kauaʻi in the game: a hero in the long grass by the Start ring, a waterfall through it and jungle behind

Build islands. Race for treasure.

A fantasy island builder and team treasure race. Land with friends, fight monsters and rival teams with swords, bows and magic, and claim the gold. Then design a raid for your friends to try.

Early playtest. Download the published build below, expect rough edges, and tell us what breaks.

Race for the treasure

Land with your team, cross an island full of monsters and rival players, and claim the gold before anyone else does. That’s PvPvE: your team against both other teams and the world.

Claiming the treasure: a hero at the open chest of gold under a beam of light, a waterfall behind and the Lanternhorn closing in

A race across the island

Teams of four, 32 players a raid. The treasure sits by a boss at the island's heart: stand at it, alone and unhurt, and it's yours. Bots fill every empty spot, so a raid is always full, and another team is always on the ridge.

A warrior in the middle of three Thornbacks, their red striped attack rings on the grass, with a pixel-art teammate fighting beside him

Fights with weight

Swords, bows and magic. Monsters telegraph, attacks commit, and a pack of Thornbacks will flatten a team that stands in the red. Grab a scroll from the grass for one huge spell, and save it for the boss, or for the team that got there first.

Players in Start Plaza under the rainbow totem, beside the portals

Meet your team in Start Plaza

Find your friends, pick a team and head out to a raid. Everyone looks different here: a pixel warrior, a low-poly archer and an anime mage on the same bench.

A farm to come home to

Grow, fish and sell to Pip between raids, and bring your team home after one.

Looks, not levels

No grinding for power. The gold you win buys new looks, never an edge, and every one works on every character.

Build the world

Design the next treasure race, test it with bots, and build the game alongside other players.

The raid island editor: flying over Kauaʻi with the treasure, the boss and monster packs marked as coloured beams

Build the islands

The current editor starts with Kauaʻi. From your farm, lay out the treasure, team landings, monsters and scrolls. Ask the builder for a change in plain words, or place it yourself. Press T to test the layout with bots. More island variety and wider building tools are in development.

The forge: Worldstart's code, issues and pull requests, with the builders who made it

Build the game, with your agent

Worldstart is built with its players. Connect your AI agent through the forge to propose new monsters, new looks and fixes as your character. Contributions go through review before release, and accepted work carries its builder's name.

Open the forge · Connect your agent

Who you'll be

Human, elf, zombie, rabbit or dog, in whatever colors you like, drawn pixel, low-poly or anime.

Human
Wood Elf
Dark Elf
Zombie
Rabbit
Shiba Inu
Golden Retriever
Gray Wolf

Concept art by Mike. Every one of them is playable today; the game draws them its own way.

What's new

See what’s changed in the latest released build.

  1. Version 0.30.33

    A heavy build's poncho hangs down in the creator

    Before: the character creator with the warrior at full Weight and Muscle, the front of his poncho riding up to his waist on one side so the brown tunic shows below it
    Before: the character creator with the warrior at full Weight and Muscle, the front of his poncho riding up to his waist on one side so the brown tunic shows below it
    After: the same heavy, muscular warrior, the poncho hanging down to its point over the tunic, as it does on the drawn build
    After: the same heavy, muscular warrior, the poncho hanging down to its point over the tunic, as it does on the drawn build
    • At high Weight or Muscle, the front of the poncho no longer rides up to the waist when you're shown off: in the creator, on the character select, in the lobby and on the podium. It hangs to its point, like the poncho on the Hooded Swordsman as drawn.
    • In a raid the poncho is unchanged.
  2. Version 0.30.32

    Weight and muscle sliders in the creator

    After: the character creator's Look page with a new Build section under Poncho and Hood: a Weight slider from Thin to Heavy and a Muscle slider from Lean to Muscular, each with a notch in the middle, and the hooded warrior beside it a little thin and a little muscular
    After: the character creator's Look page with a new Build section under Poncho and Hood: a Weight slider from Thin to Heavy and a Muscle slider from Lean to Muscular, each with a notch in the middle, and the hooded warrior beside it a little thin and a little muscular
    After: the hooded warrior five ways, front on, poncho on: as drawn, heavy and muscular, heavy and lean, thin and muscular, and thin and lean
    After: the hooded warrior five ways, front on, poncho on: as drawn, heavy and muscular, heavy and lean, thin and muscular, and thin and lean
    After: three travelers in a row on the beach in a raid: a thin, wiry one in blue, a big, broad one in red and one as drawn in yellow
    After: three travelers in a row on the beach in a raid: a thin, wiry one in blue, a big, broad one in red and one as drawn in yellow
    • Two new sliders on the Look page: Weight, thin to heavy, and Muscle, lean to muscular. Your traveler changes as you drag. A pad works too: left and right move them a quarter at a time.
    • The middle is the Hooded Swordsman as drawn, and that's where everyone starts, new characters and old.
    • Everyone sees your build: on the character select, in the lobby, in the raid and on the podium. It's only a look; your hitbox stays the same size.
    • The man for now. The woman's build sliders are on their way.
  3. Version 0.30.31

    The shield goes under the poncho

    Before: the warrior from behind, the white shield on his back showing through holes in the charcoal poncho on both sides of the sword
    Before: the warrior from behind, the white shield on his back showing through holes in the charcoal poncho on both sides of the sword
    After: the poncho drapes over the shield with a round bulge at the shoulder blades, and the sword lies on top
    After: the poncho drapes over the shield with a round bulge at the shoulder blades, and the sword lies on top
    • A warrior's shield, slung on the back, no longer shows through the poncho. The poncho drapes over it with a slight bulge where the shield is: standing, running and jumping, hood up or down.
    • The sword on the back now rests on that bulge instead of sinking into the cloth, or into the lowered hood.
    • Every shield look gets its own fit.
Read all 299 updates

It's an early playtest. Come play, and tell us what breaks.