Worldstart

Worldstart

Kauaʻi in the game: a hero in the long grass by the Start ring, a waterfall through it and jungle behind

Build islands. Race for treasure.

A fantasy island builder and team treasure race. Land with friends, fight monsters and rival teams with swords, bows and magic, and claim the gold. Then design a raid for your friends to try.

Early playtest. Download the published build below, expect rough edges, and tell us what breaks.

Race for the treasure

Land with your team, cross an island full of monsters and rival players, and claim the gold before anyone else does. That’s PvPvE: your team against both other teams and the world.

Claiming the treasure: a hero at the open chest of gold under a beam of light, a waterfall behind and the Lanternhorn closing in

A race across the island

Teams of four, 32 players a raid. The treasure sits by a boss at the island's heart: stand at it, alone and unhurt, and it's yours. Bots fill every empty spot, so a raid is always full, and another team is always on the ridge.

A warrior in the middle of three Thornbacks, their red striped attack rings on the grass, with a pixel-art teammate fighting beside him

Fights with weight

Swords, bows and magic. Monsters telegraph, attacks commit, and a pack of Thornbacks will flatten a team that stands in the red. Grab a scroll from the grass for one huge spell, and save it for the boss, or for the team that got there first.

Players in Start Plaza under the rainbow totem, beside the portals

Meet your team in Start Plaza

Find your friends, pick a team and head out to a raid. Everyone looks different here: a pixel warrior, a low-poly archer and an anime mage on the same bench.

A farm to come home to

Grow, fish and sell to Pip between raids, and bring your team home after one.

Looks, not levels

No grinding for power. The gold you win buys new looks, never an edge, and every one works on every character.

Build the world

Design the next treasure race, test it with bots, and build the game alongside other players.

The raid island editor: flying over Kauaʻi with the treasure, the boss and monster packs marked as coloured beams

Build the islands

The current editor starts with Kauaʻi. From your farm, lay out the treasure, team landings, monsters and scrolls. Ask the builder for a change in plain words, or place it yourself. Press T to test the layout with bots. More island variety and wider building tools are in development.

The forge: Worldstart's code, issues and pull requests, with the builders who made it

Build the game, with your agent

Worldstart is built with its players. Connect your AI agent through the forge to propose new monsters, new looks and fixes as your character. Contributions go through review before release, and accepted work carries its builder's name.

Open the forge · Connect your agent

Who you'll be

Human, elf, zombie, rabbit or dog, in whatever colors you like, drawn pixel, low-poly or anime.

Human
Wood Elf
Dark Elf
Zombie
Rabbit
Shiba Inu
Golden Retriever
Gray Wolf

Concept art by Mike. Every one of them is playable today; the game draws them its own way.

What's new

See what’s changed in the latest released build.

  1. Version 0.29.16

    Smoother heroes

    Before: an archer drawn in flat, faceted planes
    Before: an archer drawn in flat, faceted planes
    After: the same archer shaded smooth
    After: the same archer shaded smooth
    • We've turned off the faceted low-poly shading for now. Heroes, monsters and travelers' cloaks are now shaded smooth, catch a little shine in the sun, and their textures look clean instead of pixelated.
    • Hats, weapons and shields use their more detailed models, so brims, blades and shields have rounder edges.
  2. Version 0.29.15

    The archer's bows

    Drawn side-on: the bow arm out to the target, the string back to the cheek
    Drawn side-on: the bow arm out to the target, the string back to the cheek
    The fingers hooked on the string
    The fingers hooked on the string
    Carried level while walking, the string up
    Carried level while walking, the string up
    • Every archer now carries a wooden bow, and the long bow is the look you earn: any bow you've unlocked in the Wardrobe draws it. It's a look only; every bow shoots the same.
    • On your back the bow lies flat, low by the belt, and rests on a traveler's cloak instead of sinking into it. In hand you carry it level, string up, between your forearm and your body.
    • Drawn, your archer stands side-on like a real one: feet turned, bow arm straight out to the target, the string back to the cheek, eyes down the arrow. The whole draw tilts with your aim, so a far shot lifts the bow a little.
    • The fingers hook the string and spring open on the release, and a traveler's cloak and hood make way for the string and the drawing hand.
  3. Version 0.29.14

    A steady reticle

    • While you draw, the reticle stays right where you're aiming and only moves when you move the camera. Before, it could jump onto a foe crossing your aim, even one behind a tree, and flicker at their edge.
    • If your arrow would hit something first, like a hillside, or come down past your aim in open sky, a small dot shows where.
Read all 265 updates

It's an early playtest. Come play, and tell us what breaks.