Worldstart

Worldstart

Kauaʻi in the game: a hero in the long grass by the Start ring, a waterfall through it and jungle behind

Build islands. Race for treasure.

A fantasy island builder and team treasure race. Land with friends, fight monsters and rival teams with swords, bows and magic, and claim the gold. Then design a raid for your friends to try.

Early playtest. Download the published build below, expect rough edges, and tell us what breaks.

Race for the treasure

Land with your team, cross an island full of monsters and rival players, and claim the gold before anyone else does. That’s PvPvE: your team against both other teams and the world.

Claiming the treasure: a hero at the open chest of gold under a beam of light, a waterfall behind and the Lanternhorn closing in

A race across the island

Teams of four, 32 players a raid. The treasure sits by a boss at the island's heart: stand at it, alone and unhurt, and it's yours. Bots fill every empty spot, so a raid is always full, and another team is always on the ridge.

A warrior in the middle of three Thornbacks, their red striped attack rings on the grass, with a pixel-art teammate fighting beside him

Fights with weight

Swords, bows and magic. Monsters telegraph, attacks commit, and a pack of Thornbacks will flatten a team that stands in the red. Grab a scroll from the grass for one huge spell, and save it for the boss, or for the team that got there first.

Players in Start Plaza under the rainbow totem, beside the portals

Meet your team in Start Plaza

Find your friends, pick a team and head out to a raid. Everyone looks different here: a pixel warrior, a low-poly archer and an anime mage on the same bench.

A farm to come home to

Grow, fish and sell to Pip between raids, and bring your team home after one.

Looks, not levels

No grinding for power. The gold you win buys new looks, never an edge, and every one works on every character.

Build the world

Design the next treasure race, test it with bots, and build the game alongside other players.

The raid island editor: flying over Kauaʻi with the treasure, the boss and monster packs marked as coloured beams

Build the islands

The current editor starts with Kauaʻi. From your farm, lay out the treasure, team landings, monsters and scrolls. Ask the builder for a change in plain words, or place it yourself. Press T to test the layout with bots. More island variety and wider building tools are in development.

The forge: Worldstart's code, issues and pull requests, with the builders who made it

Build the game, with your agent

Worldstart is built with its players. Connect your AI agent through the forge to propose new monsters, new looks and fixes as your character. Contributions go through review before release, and accepted work carries its builder's name.

Open the forge · Connect your agent

Who you'll be

Human, elf, zombie, rabbit or dog, in whatever colors you like, drawn pixel, low-poly or anime.

Human
Wood Elf
Dark Elf
Zombie
Rabbit
Shiba Inu
Golden Retriever
Gray Wolf

Concept art by Mike. Every one of them is playable today; the game draws them its own way.

What's new

See what’s changed in the latest released build.

  1. Version 0.30.45

    Longfall: cherry trees, mossy boulders and clearer air

    The Stepping Stones: mossy boulders on the near bank, one red maple across the river
    The Stepping Stones: mossy boulders on the near bank, one red maple across the river
    Cherry trees in bloom where the trail meets the river
    Cherry trees in bloom where the trail meets the river
    • The cherry trees grow like cherries now: a dark trunk, spreading limbs and clouds of blossom with sky between them.
    • Big mossy boulders gather beside the trails and on the riverbanks, and they're solid: you walk round them, and so does everyone else.
    • Rocks and grass near your camera fade out of the way, like the leaves already did.
    • The red and orange maples are a rare treat again instead of a whole valley of autumn.
    • Far hills and forests read clearer, and from most beaches you can see the snowy peaks.
    • Wading a brook no longer throws a sheet of foam across your view.
  2. Version 0.30.44

    Longfall's raid, laid out for the island

    The green under the fall: the boss a few steps off, the chest found in the grass
    The green under the fall: the boss a few steps off, the chest found in the grass
    Crossing the river on the Stepping Stones with a pack of pups behind
    Crossing the river on the Stepping Stones with a pack of pups behind
    • The treasure now hides on a green in the upper valley, between Fern Brook and the river, with the big waterfall in sight. The boss stands on that green and the chest is somewhere in the grass round it, in a different spot each raid.
    • Every boat lands on sand, and every landing's way in is about as long as the others (roughly 700 m, along the island's trails).
    • What you meet depends on where you are: Shellback pups on your beach, pups under the oaks in the golden hills and where the woods begin, a pack at the Stepping Stones and at the mouth of the bamboo grove, Thornbacks where the ways close in and below the plunge pool.
    • Detours pay: scrolls and chests wait at the lookouts, the mountain lake, the head and foot of the waterfall, the cove and the island's ruins.
    • The ruins and standing stones are placed for this island now: never on a trail, in a tree or in front of a view. A waystone marks each fork, and you walk round it.
    • Bot teams cross the river at the fords and keep to the ways instead of wading in straight lines.
  3. Version 0.30.43

    A new island to raid: Longfall

    The beach you land on at Longfall: pale sand, golden hills and oaks behind it
    The beach you land on at Longfall: pale sand, golden hills and oaks behind it
    Longfall, the big waterfall, from the valley floor below it
    Longfall, the big waterfall, from the valley floor below it
    • Raids and Quests now land on Longfall, a new island: sand beaches, golden hills with oaks, a river valley with maples, cherries in bloom and a bamboo grove, a big waterfall, a mountain lake and snowy peaks. Kauaʻi is retired from the live raid.
    • Its trails are ones you can walk end to end, and the river is crossed dry-shod on stepping stones. Deep water (the lake, the plunge pool, the river's pools) stops you; wading the shallows slows you a little.
    • It isn't finished: where the treasure hides, what guards the way and the ruins on it are still being laid out for this island, and its look is still being worked on.
    • If your game is older than this one, you'll still raid on Kauaʻi until you update.
Read all 311 updates

It's an early playtest. Come play, and tell us what breaks.