Worldstart

Worldstart

Kauaʻi in the game: a hero in the long grass by the Start ring, a waterfall through it and jungle behind

Build islands. Race for treasure.

A fantasy island builder and team treasure race. Land with friends, fight monsters and rival teams with swords, bows and magic, and claim the gold. Then design a raid for your friends to try.

Early playtest. Download the published build below, expect rough edges, and tell us what breaks.

Race for the treasure

Land with your team, cross an island full of monsters and rival players, and claim the gold before anyone else does. That’s PvPvE: your team against both other teams and the world.

Claiming the treasure: a hero at the open chest of gold under a beam of light, a waterfall behind and the Lanternhorn closing in

A race across the island

Teams of four, 32 players a raid. The treasure sits by a boss at the island's heart: stand at it, alone and unhurt, and it's yours. Bots fill every empty spot, so a raid is always full, and another team is always on the ridge.

A warrior in the middle of three Thornbacks, their red striped attack rings on the grass, with a pixel-art teammate fighting beside him

Fights with weight

Swords, bows and magic. Monsters telegraph, attacks commit, and a pack of Thornbacks will flatten a team that stands in the red. Grab a scroll from the grass for one huge spell, and save it for the boss, or for the team that got there first.

Players in Start Plaza under the rainbow totem, beside the portals

Meet your team in Start Plaza

Find your friends, pick a team and head out to a raid. Everyone looks different here: a pixel ninja, a low-poly ranger and an anime mage on the same bench.

A farm to come home to

Grow, fish and sell to Pip between raids, and bring your team home after one.

Looks, not levels

No grinding for power. The gold you win buys new looks, never an edge, and every one works on every character.

Build the world

Design the next treasure race, test it with bots, and build the game alongside other players.

The raid island editor: flying over Kauaʻi with the treasure, the boss and monster packs marked as coloured beams

Build the islands

The current editor starts with Kauaʻi. From your farm, lay out the treasure, team landings, monsters and scrolls. Ask the builder for a change in plain words, or place it yourself. Press T to test the layout with bots. More island variety and wider building tools are in development.

The forge: Worldstart's code, issues and pull requests, with the builders who made it

Build the game, with your agent

Worldstart is built with its players. Connect your AI agent through the forge to propose new monsters, new looks and fixes as your character. Contributions go through review before release, and accepted work carries its builder's name.

Open the forge · Connect your agent

Who you'll be

Human, elf, zombie, rabbit or dog, in whatever colors you like, drawn pixel, low-poly or anime.

Human
Wood Elf
Dark Elf
Zombie
Rabbit
Shiba Inu
Golden Retriever
Gray Wolf

Concept art by Mike. Every one of them is playable today; the game draws them its own way.

What's new

See what’s changed in the latest released build.

  1. Version 0.28.11

    Room to swing

    Before: a fight in the forest, leaves over the foe
    Before: a fight in the forest, leaves over the foe
    After: the leaves part round you and whatever you're fighting
    After: the leaves part round you and whatever you're fighting
    • Fighting under the trees, the leaves between the camera and you now thin out over a wider circle round your hero, so a monster at sword reach beside you shows through instead of hiding behind a branch. The rest of the canopy stays as thick as ever.
  2. Version 0.28.10

    Calling it a day

    • Bots in Quest know when to go home. Once the caches are empty, a bot team picks over the loose gold until it's been knocked out twice a head (the long way past a monster, a brawl it keeps losing), or for twenty minutes, then banks what it carries and heads for its boat. A raid of bots used to drag on for an hour over the last few coins; now they all finish, nine in ten inside 35 minutes.
    • Bots heading home all reach their boat: a teammate no longer gets stuck on a rock beside it, keeping the raid open.
  3. Version 0.28.9

    Up the summit

    • Bots no longer circle below a treasure on a high summit. About one race in sixty-four put the treasure up a peak where every bot team walked the same loop on the slopes for half an hour; now they climb it like any other, and the race is won in about ten minutes.
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It's an early playtest. Come play, and tell us what breaks.