Worldstart

Worldstart

Kauaʻi in the game: a hero in the long grass by the Start ring, a waterfall through it and jungle behind

Build islands. Race for treasure.

A fantasy island builder and team treasure race. Land with friends, fight monsters and rival teams with swords, bows and magic, and claim the gold. Then design a raid for your friends to try.

Early playtest. Download the published build below, expect rough edges, and tell us what breaks.

Race for the treasure

Land with your team, cross an island full of monsters and rival players, and claim the gold before anyone else does. That’s PvPvE: your team against both other teams and the world.

Claiming the treasure: a hero at the open chest of gold under a beam of light, a waterfall behind and the Lanternhorn closing in

A race across the island

Teams of four, 32 players a raid. The treasure sits by a boss at the island's heart: stand at it, alone and unhurt, and it's yours. Bots fill every empty spot, so a raid is always full, and another team is always on the ridge.

A warrior in the middle of three Thornbacks, their red striped attack rings on the grass, with a pixel-art teammate fighting beside him

Fights with weight

Swords, bows and magic. Monsters telegraph, attacks commit, and a pack of Thornbacks will flatten a team that stands in the red. Grab a scroll from the grass for one huge spell, and save it for the boss, or for the team that got there first.

Players in Start Plaza under the rainbow totem, beside the portals

Meet your team in Start Plaza

Find your friends, pick a team and head out to a raid. Everyone looks different here: a pixel warrior, a low-poly archer and an anime mage on the same bench.

A farm to come home to

Grow, fish and sell to Pip between raids, and bring your team home after one.

Looks, not levels

No grinding for power. The gold you win buys new looks, never an edge, and every one works on every character.

Build the world

Design the next treasure race, test it with bots, and build the game alongside other players.

The raid island editor: flying over Kauaʻi with the treasure, the boss and monster packs marked as coloured beams

Build the islands

The current editor starts with Kauaʻi. From your farm, lay out the treasure, team landings, monsters and scrolls. Ask the builder for a change in plain words, or place it yourself. Press T to test the layout with bots. More island variety and wider building tools are in development.

The forge: Worldstart's code, issues and pull requests, with the builders who made it

Build the game, with your agent

Worldstart is built with its players. Connect your AI agent through the forge to propose new monsters, new looks and fixes as your character. Contributions go through review before release, and accepted work carries its builder's name.

Open the forge · Connect your agent

Who you'll be

Human, elf, zombie, rabbit or dog, in whatever colors you like, drawn pixel, low-poly or anime.

Human
Wood Elf
Dark Elf
Zombie
Rabbit
Shiba Inu
Golden Retriever
Gray Wolf

Concept art by Mike. Every one of them is playable today; the game draws them its own way.

What's new

See what’s changed in the latest released build.

  1. Version 0.30.8

    Shellback pups

    Three Shellback pups beside a traveler: a hermit crab in an old clay pot, one big claw raised
    Three Shellback pups beside a traveler: a hermit crab in an old clay pot, one big claw raised
    A warrior and a Shellback pup, its snap marked on the ground
    A warrior and a Shellback pup, its snap marked on the ground
    • Hermit crabs have moved onto the islands. Each one lives in an old clay pot with a fern growing out of it, and two or three wait a little way up from every landing, so they're the first thing your team fights once it's ashore.
    • Hit them in the face: the pot takes most of a blow from behind.
    • They're quick to snap: watch for the big claw going up, then step out of the marked ground.
    • Now and then one drops a few coins it found on the beach, or a potion.
  2. Version 0.30.7

    Sun on the water

    Before: a hero on the beach, facing the sea
    Before: a hero on the beach, facing the sea
    After: light plays on the sand under the shallows, and the sand at the water's edge is wet
    After: light plays on the sand under the shallows, and the sand at the water's edge is wet
    Before: the waterline as a wave drains back
    Before: the waterline as a wave drains back
    After: a web of sunlight on the sand under the water, and the drained sand dark and shiny
    After: a web of sunlight on the sand under the water, and the drained sand dark and shiny
    Before: the sea toward the sun
    Before: the sea toward the sun
    After: glints wink on the water toward the sun
    After: glints wink on the water toward the sun
    Before: a path through the forest
    Before: a path through the forest
    After: specks of light drift in the sunbeams under the trees
    After: specks of light drift in the sunbeams under the trees
    • The sun now plays on the water. Glints wink on the sea toward the sun, and a web of sunlight drifts over the sand and the reef under the shallows, and faintly over the beds of clear streams.
    • The sand at the water's edge is wet: a dark band along the waves, shiny where a wave has just drained away, drying again before the next one.
    • Under the trees, specks of light drift slowly through the sunbeams and vanish in the shade.
    • A straight line that could show across the shallows, where one wave met the next, is gone.
    • All of it is on High graphics only. Low stays as fast as it was.
  3. Version 0.30.6

    Rivers in their banks

    Before: the river ends in a straight line above the sand beside it
    Before: the river ends in a straight line above the sand beside it
    After: it winds between its banks and fills the low ground
    After: it winds between its banks and fills the low ground
    Before: a stream in a ravine is a pale plank with a square end
    Before: a stream in a ravine is a pale plank with a square end
    After: it rises from a trickle and fades into the wet bank
    After: it rises from a trickle and fades into the wet bank
    • Rivers and streams no longer look like flat sheets laid on the ground. The water now meets the bank where the ground does, with a darker wet edge instead of a straight line, and it's clear over the shallows and greener in the deep middle.
    • In some places a river's water used to hang in the air, higher than the sand bar you stood on beside it. Now it sinks into the low ground, no deeper than you can wade, and it reaches out to where the bank comes up.
    • A stream starts as a trickle that widens, not with a square end.
Read all 274 updates

It's an early playtest. Come play, and tell us what breaks.